Sea of Cables (ii)

Live improvisation performance exploring the realms of on the fly music composition and experimentation. Three works were produced using an electronic drum kit (Wright), synth (Whalley) , Ableton live (Northey/Wright) and an electric bass (De Hann).

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Harry Whalley
Sound and Music in Computer Games

Mark Angus is an award-winning video game Audio Director and Linear Sound Designer. With nearly twenty years of experience working in sound, he has headed up audio on a number of projects, including the BAFTA winning Alien: Isolation. Over the years Mark has worked on over a dozen video game titles, including many AAA and Hollywood franchises, for companies such as EA, Sega and Microsoft, as well as having film and television credits to his name.

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Sea of Cables (i)

Live improvisation performance exploring the realms of on the fly music composition and experimentation using a variety of noise making equipment, from electronic drum kits to synths to muscle controlled interfaces. This ongoing project is a collaboration between the School of Film and Media & School of Communication Design.

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Harry Whalley
Six Musical Paradoxes -

Striking a bell creates a beautiful resonance; it swells and then fades to silence. Bizarrely, we find the experience beautiful. Music really is so simple. Make things vibrate and enjoy the consequence, that’s it! Overanalyse it and miss the point? 

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Harry Whalley